Contents Index Developing UltraLite Applications for Windows CE Choosing how to link the runtime library

UltraLite Static C++ User's Guide
  Developing UltraLite Applications for Windows CE

Introduction


This section contains instructions pertaining to building UltraLite applications for use under Microsoft Windows CE.

For a list of supported host platforms and development tools for Windows CE development, and for a list of supported target Windows CE platforms, see Supported platforms for C/C++ applications.

You can test your applications under an emulator on most Windows CE target platforms.

Preparing for Windows CE development 

The recommended development environment for Windows CE at the time of writing is Microsoft eMbedded Visual C++ 3.0. This development environment is available from Microsoft as part of eMbedded Visual Tools.

You can download eMbedded Visual C++ from the Microsoft Developer Network at http://www.microsoft.com/mobile/downloads/emvt30.asp.

A first application 

A sample eMbedded Visual C++ 3.0 project is provided in the Samples\UltraLite\CEStarter directory under your SQL Anywhere directory. The workspace file is Samples\UltraLite\CEStarter\ul_wceapplication.vcw.

When preparing to use eMbedded Visual C++ for UltraLite applications, you should make the following changes to the project settings. The CEStarter application has these changes made.


Choosing how to link the runtime library

Contents Index Developing UltraLite Applications for Windows CE Choosing how to link the runtime library