UltraLite Static C++ User's Guide
Developing UltraLite Applications for Windows CE
UltraLite applications on Windows CE can synchronize through the following streams:
ActiveSync See Adding ActiveSync synchronization to your application
TCP/IP See TCP/IP, HTTP, or HTTPS synchronization from Windows CE.
HTTP See TCP/IP, HTTP, or HTTPS synchronization from Windows CE.
The user_name and stream_parms parameters must be surrounded by the UL_TEXT() macro for Windows CE when initializing, since the compilation environment is Unicode wide characters.
For information on adding synchronization to your application, see Adding synchronization. For detailed information on synchronization parameters, see Synchronization stream parameters.
Adding ActiveSync synchronization to your application
TCP/IP, HTTP, or HTTPS synchronization from Windows CE