001    /*
002     * $Id: CheckerboardPainter.java 3288 2009-03-10 14:36:28Z kschaefe $
003     *
004     * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
005     * Santa Clara, California 95054, U.S.A. All rights reserved.
006     *
007     * This library is free software; you can redistribute it and/or
008     * modify it under the terms of the GNU Lesser General Public
009     * License as published by the Free Software Foundation; either
010     * version 2.1 of the License, or (at your option) any later version.
011     *
012     * This library is distributed in the hope that it will be useful,
013     * but WITHOUT ANY WARRANTY; without even the implied warranty of
014     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
015     * Lesser General Public License for more details.
016     *
017     * You should have received a copy of the GNU Lesser General Public
018     * License along with this library; if not, write to the Free Software
019     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
020     */
021    
022    package org.jdesktop.swingx.painter;
023    
024    import java.awt.Color;
025    import java.awt.Graphics2D;
026    import java.awt.Paint;
027    import java.awt.Rectangle;
028    import java.awt.TexturePaint;
029    import java.awt.image.BufferedImage;
030    import javax.swing.JComponent;
031    
032    /**
033     * <p>A Painter implementation that paints a checkerboard pattern. The light
034     * and dark colors (Paint instances) are configurable, as are the size of the
035     * squares (squareSize).</p>
036     * 
037     * <p>To configure a checkerboard pattern that used a gradient for the dark
038     * tiles and Color.WHITE for the light tiles, you could:
039     * <pre><code>
040     *  GradientPaint gp = new GradientPaint(
041     *      new Point2D.Double(0, 0),
042     *      Color.BLACK,
043     *      new Point2D.Double(0, 32),
044     *      Color.GRAY);
045     *  CheckerboardPainter p = new CheckerboardPainter();
046     *  p.setDarkPaint(gp);
047     *  p.setLightPaint(Color.WHITE);
048     *  p.setSquareSize(32);
049     *  panel.seBackgroundPainter(p);
050     * </code></pre></p>
051     * 
052     * <p>Note that in this example, the "32" in the GradientPaint matches the "32"
053     * set for the squareSize. This is necessary because GradientPaints don't
054     * readjust themselves for the size of the square. They are fixed and immutable
055     * at the time of creation.</p>
056     * 
057     * @author rbair
058     */
059    public class CheckerboardPainter extends AbstractPainter<Object> {
060        private transient Paint checkerPaint;
061        
062        private Paint darkPaint = new Color(204, 204, 204);
063        private Paint lightPaint = Color.WHITE;
064        private double squareSize = 8;
065        
066        /**
067         * Create a new CheckerboardPainter. By default the light color is Color.WHITE,
068         * the dark color is a light gray, and the square length is 8.
069         */
070        public CheckerboardPainter() {
071        }
072        
073        /**
074         * Create a new CheckerboardPainter with the specified light and dark paints.
075         * By default the square length is 8.
076         *
077         * @param darkPaint the paint used to draw the dark squares
078         * @param lightPaint the paint used to draw the light squares
079         */
080        public CheckerboardPainter(Paint darkPaint, Paint lightPaint) {
081            this(darkPaint, lightPaint, 8);
082        }
083        
084        /**
085         * Create a new CheckerboardPainter with the specified light and dark paints
086         * and the specified square size.
087         * 
088         * @param darkPaint the paint used to draw the dark squares
089         * @param lightPaint the paint used to draw the light squares
090         * @param squareSize the squareSize of the checker board squares
091         */
092        public CheckerboardPainter(Paint darkPaint, Paint lightPaint, double squareSize) {
093            this.darkPaint = darkPaint;
094            this.lightPaint = lightPaint;
095            this.squareSize = squareSize;
096        }
097        
098        
099        /**
100         * Specifies the squareSize of the squares. By default, it is 8. A squareSize of <=
101         * 0 will cause an IllegalArgumentException to be thrown.
102         * 
103         * @param squareSize the squareSize of one side of a square tile. Must be > 0.
104         */
105        public void setSquareSize(double squareSize) {
106            if (squareSize <= 0) {
107                throw new IllegalArgumentException("Length must be > 0");
108            }
109            
110            double old = getSquareSize();
111            this.squareSize = squareSize;
112            checkerPaint = null;
113            setDirty(true);
114            firePropertyChange("squareSize", old, getSquareSize());
115        }
116        
117        /**
118         * Gets the current square length.
119         * 
120         * @return the squareSize. Will be > 0
121         */
122        public double getSquareSize() {
123            return squareSize;
124        }
125        
126        /**
127         * Specifies the paint to use for dark tiles. This is a Paint and
128         * may be anything, including a TexturePaint for painting images. If null,
129         * the background color of the component is used.
130         *
131         * @param color the Paint to use for painting the "dark" tiles. May be null.
132         */
133        public void setDarkPaint(Paint color) {
134            Paint old = getDarkPaint();
135            this.darkPaint = color;
136            checkerPaint = null;
137            setDirty(true);
138            firePropertyChange("darkPaint", old, getDarkPaint());
139        }
140        
141        /**
142         * 
143         * Gets the current dark paint.
144         * @return the Paint used for painting the "dark" tiles. May be null
145         */
146        public Paint getDarkPaint() {
147            return darkPaint;
148        }
149        
150        /**
151         * Specifies the paint to use for light tiles. This is a Paint and
152         * may be anything, including a TexturePaint for painting images. If null,
153         * the foreground color of the component is used.
154         *
155         * @param color the Paint to use for painting the "light" tiles. May be null.
156         */
157        public void setLightPaint(Paint color) {
158            Paint old = getLightPaint();
159            this.lightPaint = color;
160            checkerPaint = null;
161            setDirty(true);
162            firePropertyChange("lightPaint", old, getLightPaint());
163        }
164        
165        /**
166         * 
167         * gets the current light paint
168         * @return the Paint used for painting the "light" tiles. May be null
169         */
170        public Paint getLightPaint() {
171            return lightPaint;
172        }
173        
174        /**
175         * Helper method that creates and returns the Paint that incorporates the
176         * sizes and light and dark Paints in one TexturePaint. I may want to cache
177         * this value in the future for performance reasons
178         */
179        private Paint getCheckerPaint(Object c) {
180            if (checkerPaint == null) {
181                double sqlength = getSquareSize();
182                int length = (int)(sqlength * 2);
183                BufferedImage image = new BufferedImage(length, length, BufferedImage.TYPE_INT_ARGB);
184                Graphics2D gfx = image.createGraphics();
185                
186                try {
187                Paint p = getLightPaint();
188                    if (p == null && c instanceof JComponent) {
189                        p = ((JComponent)c).getForeground();
190                    }
191                gfx.setPaint(p);
192                gfx.fillRect(0, 0, length, length);
193                p = getDarkPaint();
194                if (p == null) {
195                    if(c instanceof JComponent) {
196                        p = ((JComponent)c).getBackground();
197                    }
198                }
199                gfx.setPaint(p);
200                gfx.fillRect(0, 0, (int)(sqlength - 1), (int)(sqlength - 1));
201                    gfx.fillRect((int) sqlength, (int) sqlength,
202                            (int) sqlength - 1, (int) sqlength - 1);
203                } finally {
204                gfx.dispose();
205                }
206                
207                checkerPaint = new TexturePaint(image, new Rectangle(0, 0, image.getWidth(), image.getHeight()));
208            }
209            return checkerPaint;
210        }
211        
212        /**
213         * {@inheritDoc}
214         */
215        @Override
216        protected void doPaint(Graphics2D g, Object t, int width, int height) {
217            g.setPaint(getCheckerPaint(t));
218            g.fillRect(0, 0, width, height);
219        }
220    }