001    /*
002     * $Id: Painter.java 2124 2007-07-16 13:55:44Z kschaefe $
003     *
004     * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
005     * Santa Clara, California 95054, U.S.A. All rights reserved.
006     *
007     * This library is free software; you can redistribute it and/or
008     * modify it under the terms of the GNU Lesser General Public
009     * License as published by the Free Software Foundation; either
010     * version 2.1 of the License, or (at your option) any later version.
011     * 
012     * This library is distributed in the hope that it will be useful,
013     * but WITHOUT ANY WARRANTY; without even the implied warranty of
014     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
015     * Lesser General Public License for more details.
016     * 
017     * You should have received a copy of the GNU Lesser General Public
018     * License along with this library; if not, write to the Free Software
019     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
020     */
021    
022    package org.jdesktop.swingx.painter;
023    
024    import java.awt.Graphics2D;
025    
026    /**
027     * <p>A painting delegate. The Painter interface defines exactly one method,
028     * <code>paint</code>. It is used in situations where the developer can change
029     * the painting routine of a component without having to resort to subclassing
030     * the component.</p>
031     *
032     * <p><code>Painter</code>s are simply encapsulations of Java2D code and make
033     * it fairly trivial to reuse existing <code>Painter</code>s or to combine
034     * them together. Implementations of this interface are also trivial to write,
035     * such that if you can't find a <code>Painter</code> that does what you need,
036     * you can write one with minimal effort. Writing a <code>Painter</code> requires
037     * knowledge of Java2D.</p>
038     *
039     * <p>A <code>Painter</code> may be created with a type parameter. This type will be
040     * expected in the <code>paint</code> method. For example, you may wish to write a
041     * <code>Painter</code> that only works with subclasses of {@link java.awt.Component}.
042     * In that case, when the <code>Painter</code> is declared, you may declare that
043     * it requires a <code>Component</code>, allowing the paint method to be type safe. Ex:
044     * <pre><code>
045     *     Painter&lt;Component&gt; p = new Painter&lt;Component&gt;() {
046     *         public void paint(Graphics2D g, Component c, int width, int height) {
047     *             g.setColor(c.getBackground());
048     *             //and so forth
049     *         }
050     *     }
051     * </code></pre></p>
052     *
053     * <p>This class is <strong>not</strong> threadsafe.</p>
054     *
055     * @author rbair
056     * @see AbstractPainter
057     * @see CompoundPainter
058     * @see org.jdesktop.swingx.JXPanel
059     * @see org.jdesktop.swingx.JXLabel
060     * @see org.jdesktop.swingx.JXButton
061     */
062    public interface Painter<T> {
063        /**
064         * <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations
065         * of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not
066         * required to restore that state upon completion. In most cases, it is recommended
067         * that the caller pass in a scratch graphics object. The <code>Graphics2D</code>
068         * must never be null.</p>
069         *
070         * <p>State on the graphics object may be honored by the <code>paint</code> method,
071         * but may not be. For instance, setting the antialiasing rendering hint on the
072         * graphics may or may not be respected by the <code>Painter</code> implementation.</p>
073         *
074         * <p>The supplied object parameter acts as an optional configuration argument.
075         * For example, it could be of type <code>Component</code>. A <code>Painter</code>
076         * that expected it could then read state from that <code>Component</code> and
077         * use the state for painting. For example, an implementation may read the
078         * backgroundColor and use that.</p>
079         *
080         * <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore
081         * this parameter. They can thus be reused in any context. The <code>object</code>
082         * may be null. Implementations must not throw a NullPointerException if the object
083         * parameter is null.</p>
084         *
085         * <p>Finally, the <code>width</code> and <code>height</code> arguments specify the
086         * width and height that the <code>Painter</code> should paint into. More
087         * specifically, the specified width and height instruct the painter that it should
088         * paint fully within this width and height. Any specified clip on the
089         * <code>g</code> param will further constrain the region.</p>
090         *
091         * <p>For example, suppose I have a <code>Painter</code> implementation that draws
092         * a gradient. The gradient goes from white to black. It "stretches" to fill the
093         * painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500
094         * region, the far left would be black, the far right would be white, and a smooth
095         * gradient would be painted between. I could then, without modification, reuse the
096         * <code>Painter</code> to paint a region that is 20x20 in size. This region would
097         * also be black on the left, white on the right, and a smooth gradient painted
098         * between.</p>
099         *
100         * @param g The Graphics2D to render to. This must not be null.
101         * @param object an optional configuration parameter. This may be null.
102         * @param width width of the area to paint.
103         * @param height height of the area to paint.
104         */
105        public void paint(Graphics2D g, T object, int width, int height);
106    }