Consider the following class:
public class IdentifyMyParts {
public static int x = 7;
public int y = 3;
}
Question: What are the class variables?
Answer: x
Question: What are the instance variables?
Answer: y
Question: What is the output from the following code:
IdentifyMyParts a = new IdentifyMyParts();
IdentifyMyParts b = new IdentifyMyParts();
a.y = 5;
b.y = 6;
a.x = 1;
b.x = 2;
System.out.println("a.y = " + a.y);
System.out.println("b.y = " + b.y);
System.out.println("a.x = " + a.x);
System.out.println("b.x = " + b.x);
System.out.println("IdentifyMyParts.x = " + IdentifyMyParts.x);
Answer: Here is the output:
a.y = 5 b.y = 6 a.x = 2 b.x = 2 IdentifyMyParts.x = 2
Because x is defined as a public static int in the class IdentifyMyParts, every reference to x will have the value that was last assigned because x is a static variable (and therefore a class variable) shared across all instances of the class. That is, there is only one x: when the value of x changes in any instance it affects the value of x for all instances of IdentifyMyParts.
This is covered in the Class Variables section of Understanding Instance and Class Members.
Exercise: Write a class whose instances represent a single playing card from a deck of cards. Playing cards have two distinguishing properties: rank and suit. Be sure to keep your solution as you will be asked to rewrite it in Enum Types.
Answer:
Card.java
.
Exercise: Write a class whose instances represents a full deck of cards. You should also keep this solution.
Answer: See
Deck.java
.
Exercise: Write a small program to test your deck and card classes. The program can be as simple as creating a deck of cards and displaying its cards.
Answer: See
DisplayDeck.java
.