This lesson demonstrates how to write a class that defines its own special permission. The basic components in this lesson include:
ExampleGame to store a user's latest high score.ExampleGame to update his/her high score.The basic scenario is as follows:
ExampleGame.ExampleGame uses the HighScore class to save this new value.HighScore class looks into the user's security policy to check if ExampleGame has permission to update the user's high score value.ExampleGame has permission to update the high score, then the HighScore class updates that value.We describe the key points of each of the basic components and then show a sample run: