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Class Summary |
| AbstractGraphicsNode |
A partial implementation of the GraphicsNode interface. |
| CanvasGraphicsNode |
The graphics node container with a background color. |
| CompositeGraphicsNode |
A CompositeGraphicsNode is a graphics node that can contain graphics nodes. |
| CompositeShapePainter |
A shape painter which consists of multiple shape painters. |
| FillShapePainter |
A shape painter that can be used to fill a shape. |
| GVTTreeWalker |
GVTTreeWalker objects are used to navigate a GVT tree or subtree. |
| ImageNode |
A graphics node that represents an image described as a graphics node. |
| Marker |
A Marker describes a GraphicsNode with a reference point that can be used to
position the Marker at a particular location and a particular policy for
rotating the marker when drawing it. |
| MarkerShapePainter |
A shape painter that can be used to paint markers on a shape. |
| PatternPaint |
The PatternPaint class provides a way to fill a Shape with a a pattern
defined as a GVT Tree. |
| PatternPaintContext |
PaintContext for the ConcretePatterPaint
paint implementation. |
| ProxyGraphicsNode |
A graphics node which provides a placeholder for another graphics node. |
| RasterImageNode |
A graphics node that represents a raster image. |
| RootGraphicsNode |
The top-level graphics node of the GVT tree. |
| ShapeNode |
A graphics node that represents a shape. |
| StrokeShapePainter |
A shape painter that can be used to draw the outline of a shape. |
| TextNode |
A graphics node that represents text. |
| TextNode.Anchor |
Defines where the text of a TextNode can be anchored
relative to its location. |
| UpdateTracker |
This class tracks the changes on a GVT tree |
Contains all of the interfaces for describing and painting vector
graphics as Java objects. Graphical objects are composed into tree
structures to represent part-whole hierarchies (Composite design
pattern).