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java.lang.Objectguk.im.LocaleHandler
public class LocaleHandler
A Handler for a locale. A locale handler is actually a finite state machine (FSM) that maps input events (presseed keys) to other input events(typed characters).
| Constructor Summary | |
|---|---|
LocaleHandler(Locale locale,
String fileName)
Creates a locale handler for a given locale using the definitions from the file provided. |
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| Method Summary | |
|---|---|
protected State |
addAction(String keyDesc,
String textToAdd,
String keycapStr)
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State |
getInitialState()
The initial state of the FSM. |
Map |
getKeyCap()
Gets the map with the keycaps (the strings to be painted on virtual keys). |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public LocaleHandler(Locale locale,
String fileName)
throws IOException
locale - fileName -
IOException| Method Detail |
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protected State addAction(String keyDesc,
String textToAdd,
String keycapStr)
keyDesc - textToAdd - keycapStr - public State getInitialState()
public Map getKeyCap()
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