Once a path has been constructed, different things can be done with it. It can be drawn (or stroked) with
a “pen,” it can be filled with a color or shading, it can be used for clipping subsequent drawing, it
can be used to specify the extend of the picture--or any combination of these actions at the same
time.
To decide what is to be done with a path, two methods can be used. First, you can use a special-purpose
command like \draw to indicate that the path should be drawn. However, commands like \draw and \fill are
just abbreviations for special cases of the more general method: Here, the \path command is used
to specify the path. Then, options encountered on the path indicate what should be done with the
path.
For example, \path (0,0) circle (1cm); means “This is a path consisting of a circle around the origin. Do
not do anything with it (throw it away).” However, if the option draw is encountered anywhere on the path, the
circle will be drawn. “Anywhere” is any point on the path where an option can be given, which is everywhere where
a path command like circle (1cm) or rectangle (1,1) or even just (0,0) would also be allowed. Thus, the
following commands all draw the same circle:
\path [draw] (0,0) circle (1cm); \path (0,0) [draw] circle (1cm); \path (0,0) circle (1cm) [draw];
Finally, \draw (0,0) circle (1cm); also draws a path, because \draw is an abbreviation for \path [draw]
and thus the command expands to the first line of the above example.
Similarly, \fill is an abbreviation for \path[fill] and \filldraw is an abbreviation for the
command \path[fill,draw]. Since options accumulate, the following commands all have the same
effect:
\path [draw,fill] (0,0) circle (1cm); \path [draw] [fill] (0,0) circle (1cm); \path [fill] (0,0) circle (1cm) [draw]; \draw [fill] (0,0) circle (1cm); \fill (0,0) [draw] circle (1cm); \filldraw (0,0) circle (1cm);
In the following subsection the different actions are explained that can be performed on a path. The following
commands are abbreviations for certain sets of actions, but for many useful combinations there are no
abbreviations:
\draw
Inside {tikzpicture} this is an abbreviation for \path[draw].
\fill
Inside {tikzpicture} this is an abbreviation for \path[fill].
\filldraw
Inside {tikzpicture} this is an abbreviation for \path[fill,draw].
\shade
Inside {tikzpicture} this is an abbreviation for \path[shade].
\shadedraw
Inside {tikzpicture} this is an abbreviation for \path[shade,draw].
\clip
Inside {tikzpicture} this is an abbreviation for \path[clip].
\useasboundingbox
Inside {tikzpicture} this is an abbreviation for \path[use as bounding box].
\node
Inside {tikzpicture} this is an abbreviation for \path node. Note that, for once, node is not an
option but a path operation.
\coordinate
Inside {tikzpicture} this is an abbreviation for \path coordinate.
10.1 Specifying a Color
The most unspecific option for setting colors is the following:
color=<color name>This option sets the color that is used for fill, drawing, and text inside the current
scope. Any special settings for filling colors or drawing colors are immediately “overruled” by this
option.
The <color name> is the name of a previously defined color. For LATEX users, this is just a normal
“LATEX-color” and the xcolor extensions are allows. Here is an example:
\tikz \fill[color=red!20] (0,0) circle (1ex);
It is possible to “leave out” the color= part and you can also write:
\tikz \fill[red!20] (0,0) circle (1ex);
What happens is that every option that TikZ does not know, like red!20, gets a “second chance” as a color
name.
For plain TEX users, it is not so easy to specify colors since plain TEX has no “standardized” color naming
mechanism. Because of this, PGF emulates the xcolor package, though the emulation is extremely basic (more
precisely, what I could hack together in two hours or so). The emulation allows you to do the
following:
Specify a new color using \definecolor. Only the two color models gray and rgb are supported.
Example: \definecolor{orange}{rgb}{1,0.5,0}
Use \colorlet to define a new color based on an old one. Here, the ! mechanism is supported,
though only “once” (use multiple \colorlet for more fancy colors).
Example: \colorlet{lightgray}{black!25}
Use \color{<color name>} to set the color in the current TEX group. \aftergroup-hackery is
used to restore the color after the group.
As pointed out above, the color= option applies to “everything” (except to shadings), which is not always what
you want. Because of this, there are several more specialized color options. For example, the draw= option sets the
color used for drawing, but does not modify the color used for filling. These color options are documented where the
path action they influence is described.
10.2 Drawing a Path
You can draw a path using the following option:
draw=<color> Causes the path to be drawn. “Drawing” (also known as “stroking”) can be thought of
as picking up a pen and moving it along the path, thereby leaving “ink” on the canvas.
There are numerous parameters that influence how a line is drawn, like the thickness or the dash
pattern. These options are explained below.
If the optional <color> argument is given, drawing is done using the given <color>. This color can be
different from the current filling color, which allows you to draw and fill a path with different colors.
If no <color> argument is given, the last usage of the color= option is used.
If the special color name none is given, this option causes drawing to be “switched off.” This is useful
if a style has previously switched on drawing and you locally wish to undo this effect.
Although this option is normally used on paths to indicate that the path should be drawn, it also
makes sense to use the option with a {scope} or {tikzpicture} environment. However, this will not
cause all path to drawn. Instead, this just sets the <color> to be used for drawing paths inside the
environment.
\begin{tikzpicture} \path[draw=red] (0,0) -- (1,1) -- (2,1) circle (10pt); \end{tikzpicture}
The following subsections list the different options that influence how a path is drawn. All of these options only
have an effect if the draw options is given (directly or indirectly).
10.2.1 Graphic Parameters: Line Width, Line Cap, and Line Join
line width=<dimension> Specifies the line width. Note the space. Default: 0.4pt.
\tikz \draw[line width=5pt] (0,0) -- (1cm,1.5ex);
There are a number of predefined styles that provide more “natural” ways of setting the line width. You can also
redefine these styles. Remember that you can leave out the style= when setting a style.
style=ultra thin Sets the line width to 0.1pt.
\tikz \draw[ultra thin] (0,0) -- (1cm,1.5ex);
style=very thin Sets the line width to 0.2pt.
\tikz \draw[very thin] (0,0) -- (1cm,1.5ex);
style=thin Sets the line width to 0.4pt.
\tikz \draw[thin] (0,0) -- (1cm,1.5ex);
style=semithick Sets the line width to 0.6pt.
\tikz \draw[semithick] (0,0) -- (1cm,1.5ex);
style=thick Sets the line width to 0.8pt.
\tikz \draw[thick] (0,0) -- (1cm,1.5ex);
style=very thick Sets the line width to 1.2pt.
\tikz \draw[very thick] (0,0) -- (1cm,1.5ex);
style=ultra thick Sets the line width to 1.6pt.
\tikz \draw[ultra thick] (0,0) -- (1cm,1.5ex);
cap=<type> Specifies how lines “end.” Permissible <type> are round, rect, and butt (default). They
have the following effects:
miter limit=<factor> When you use the miter join and there is a very sharp corner (a small angle), the miter
join may protrude very far over the actual joining point. In this case, if it were to protrude by more
than <factor> times the line width, the miter join is replaced by a bevel join. Default value is
10.
dash pattern=<dash pattern> Sets the dashing pattern. The syntax is the same as in METAFONT. For
example on 2pt off 3pt on 4pt off 4pt means “draw 2pt, then leave out 3pt, then draw 4pt once
more, then leave out 4pt again, repeat”.
\begin{tikzpicture}[dash pattern=on 2pt off 3pt on 4pt off 4pt] \draw (0pt,0pt) -- (3.5cm,0pt); \end{tikzpicture}
dash phase=<dash phase> Shifts the start of the dash pattern by <phase>.
When a line is drawn, it will normally “obscure” everything behind it as if you has used perfectly opaque ink. It is
also possible to ask TikZ to use an ink that is a little bit (or a big bit) transparent. To do so, use the following
option:
draw opacity=<value> This option sets “how transparent” lines should be. A value of 1 means “fully
opaque” or “not transparent at all,” a value of 0 means “fully transparent” or “invisible.” A value of
0.5 yields lines that are semitransparent.
Note that when you use PostScript as your output format, this option works only with recent versions
of GhostScript.
Note that the draw opacity options only sets the opacity of drawn lines. The opacity of fillings is set using
the option fill opacity (documented in Section 10.3.2. The option opacity sets both at the same
time.
opacity=<value> Sets both the drawing and filling opacity to <value>.
The following predefined styles make it easier to use this option:
style=transparent Makes everything totally transparent and, hence, invisible.
When you draw a line, you can add arrow tips at the ends. It is only possible to add one arrow tip at the start and
one at the end. If the path consists of several segments, only the last segment gets arrow tips. The behavior for
paths that are closed is not specified and may change in the future.
arrows=<start arrow kind>-<end arrow kind> This option sets the start and end arrow tips (an empty
value as in -> indicates that no arrow tip should be drawn at the start).
Note: Since the arrow option is so often used, you can leave out the text arrows=. What happens is
that every option that contains a - is interpreted as an arrow specification.
The permissible values are all predefined arrow tips, though you can also define new arrow tip kinds as
explained in Section 24. This is often necessary to obtain “double” arrow tips and arrow tips that have a fixed
size. Since pgflibraryarrows is loaded by default, all arrow tips described in Section 14.1 are
available.
One arrow tip kind is special: > (and all arrow tip kinds containing the arrow tip kind such as <<
or >|). This arrow tip type is not fixed. Rather, you can redefine it using the >= option, see
below.
Example: You can also combine arrow tip types as in
\begin{tikzpicture}[thick] \draw[to reversed-to] (0,0) .. controls +(.5,0) and +(-.5,-.5) .. +(1.5,1); \draw[[-latex reversed] (1,0) .. controls +(.5,0) and +(-.5,-.5) .. +(1.5,1); \draw[latex-)] (2,0) .. controls +(.5,0) and +(-.5,-.5) .. +(1.5,1); \useasboundingbox (-.1,-.1) rectangle (3.1,1.1);% make bounding box bigger \end{tikzpicture}
>=<end arrow kind> This option can be used to redefine the “standard” arrow tip >. The idea is that different
people have different ideas what arrow tip kind should normally be used. I prefer the arrow tip of TEX’s \to
command (which is used in things like f : A B). Other people will prefer LATEX’s standard arrow tip,
which looks like this: . Since the arrow tip kind > is certainly the most “natural” one to use, it is kept free
of any predefined meaning. Instead, you can change it by saying >=to to set the “standard” arrow tip kind to
TEX’s arrow tip, whereas >=latex will set it to LATEX’s arrow tip and >=stealth will use a PSTRICKS-like
arrow tip.
Apart from redefining the arrow tip kind > (and < for the start), this option also redefines the following arrow
tip kinds: > and < as the swapped version of <end arrow kind>, << and >> as doubled versions,
>> and << as swapped doubled versions, and |< and >| as arrow tips ending with a vertical
bar.
shorten >=<dimension> This option will shorten the end of lines by the given <dimension>. If you specify an
arrow tip, lines are already shortened a bit such that the arrow tip touches the specified endpoint and does not
“protrude over” this point. Here is an example:
The shorten > option allows you to shorten the end on the line additionally by the given distance. This
option can also be useful if you have not specified an arrow tip at all.
shorten <=<dimension> works like shorten >, but for the start.
10.2.5 Graphic Parameters: Double Lines and Bordered Lines
double=<core color> This option causes “two” lines to be drawn instead of a single one. However, this
is not what really happens. In reality, the path is drawn twice. First, with the normal drawing color,
secondly with the <core color>, which is normally white. Upon the second drawing, the line width is
reduced. The net effect is that it appears as if two lines had been drawn and this works well even with
complicated, curved paths:
double distance=<dimension> Sets the distance the “two” lines are spaced apart (default is 0.6pt). In reality,
this is the thickness of the line that is used to draw the path for the second time. The thickness of the first
time the path is drawn is twice the normal line width plus the given <dimension>. As a side-effect, this option
“selects” the double option.
fill=<color> This option causes the path to be filled. All unclosed parts of the path are first closed,
if necessary. Then, the area enclosed by the path is filled with the current filling color, which is either
the last color set using the general color= option or the optional color <color>. For self-intersection
paths and for paths consisting of several closed areas, the “enclosed area” is somewhat complicated to
define and two different definitions exist, namely the nonzero winding number rule and the even odd
rule, see the explanation of these options, below.
Just as for the draw option, setting <color> to none disables filling locally.
\begin{tikzpicture} \fill (0,0) -- (1,1) -- (2,1); \fill (4,0) circle (.5cm) (4.5,0) circle (.5cm); \fill[even odd rule] (6,0) circle (.5cm) (6.5,0) circle (.5cm); \fill (8,0) -- (9,1) -- (10,0) circle (.5cm); \end{tikzpicture}
If the fill option is used together with the draw option (either because both are given as options or because a
\filldraw command is used), the path is filled first, then the path is drawn second. This is especially useful if
different colors are selected for drawing and for filling. Even if the same color is used, there is a difference
between this command and a plain fill: A “filldrawn” area will be slightly larger than a filled area because of
the thickness of the “pen.”
\begin{tikzpicture}[fill=examplefill,line width=5pt] \filldraw (0,0) -- (1,1) -- (2,1); \filldraw (4,0) circle (.5cm) (4.5,0) circle (.5cm); \filldraw[even odd rule] (6,0) circle (.5cm) (6.5,0) circle (.5cm); \filldraw (8,0) -- (9,1) -- (10,0) circle (.5cm); \end{tikzpicture}
10.3.1 Graphic Parameters: Interior Rules
The following two options can be used to decide how interior points should be determined:
nonzero rule If this rule is used (which is the default), the following method is used to determine
whether a given point is “inside” the path: From the point, shoot a ray in some direction towards
infinity (the direction is chosen such that no strange borderline cases occur). Then the ray may hit
the path. Whenever it hits the path, we increase or decrease a counter, which is initially zero. If the
ray hits the path as the path goes “from left to right” (relative to the ray), the counter is increased,
otherwise it is decreased. Then, at the end, we check whether the counter is nonzero (hence the name).
If so, the point is deemed to lie “inside,” otherwise it is “outside.” Sounds complicated? It is.
even odd rule This option causes a different method to be used for determining the inside and outside of
paths. While it is less flexible, it turns out to be more intuitive.
With this method, we also shoot rays from the point for which we wish to determine whether it is inside or
outside the filling area. However, this time we only count how often we “hit” the path and declare the point to
be “inside” if the number of hits is odd.
Using the even-odd rule, it is easy to “drill holes” into a path.
Analogously to the draw opacity, you can also set the filling opacity:
fill opacity=<value> This option sets the opacity of fillings. In addition to filling operations, this
opacity also applies to text and images.
Note, again, that when you use PostScript as your output format, this option works only with recent
versions of GhostScript.
\begin{tikzpicture}[thick,fill opacity=0.5] \filldraw[fill=red] (0:1cm) circle (12mm); \filldraw[fill=green] (120:1cm) circle (12mm); \filldraw[fill=blue] (-120:1cm) circle (12mm); \end{tikzpicture}
\node at (0,0) {\huge A}; \node[fill opacity=0.5] at (3,2) {\huge B}; \end{tikzpicture}
10.4 Shading a Path
You can shade a path using the shade option. A shading is like a filling, only the shading changes its color smoothly
from one color to another.
shade Causes the path to be shaded using the currently selected shading (more on this later). If this
option is used together with the draw option, then the path is first shaded, then drawn.
It is not an error to use this option together with the fill option, but it makes no sense.
\tikz \shade (0,0) circle (1ex);
\tikz \shadedraw (0,0) circle (1ex);
For some shadings it is not really clear how they can “fill” the path. For example, the ball shading normally
looks like this: . How is this supposed to shade a rectangle? Or a triangle?
To solve this problem, the predefined shadings like ball or axis fill a large rectangle completely in a sensible
way. Then, when the shading is used to “shade” a path, what actually happens is that the path is temporarily used
for clipping and then the rectangular shading is drawn, scaled and shifted such that all parts of the path are
filled.
10.4.1 Choosing a Shading Type
The default shading is a smooth transition from gray to white and from above to bottom. However, other shadings
are also possible, for example a shading that will sweep a color from the center to the corners outward. To choose
the shading, you can use the shading= option, which will also automatically invoke the shade option. Note that this
does not change the shading color, only the way the colors sweep. For changing the colors, other options are needed,
which are explained below.
shading=<name> This selects a shading named <name>. The following shadings are predefined:
axis This is the default shading in which the color changes gradually between three horizontal
lines. The top line is at the top (uppermost) point of the path, the middle is in the middle, the
bottom line is at the bottom of the path.
The default top color is gray, the default bottom color is white, the default middle is the “middle” of
these two.
radial This shading fills the path with a gradual sweep from a certain color in the middle to another
color at the border. If the path is a circle, the outer color will be reached exactly at the border. If the
shading is not a circle, the outer color will continue a bit towards the corners. The default inner color is
gray, the default outer color is white.
\tikz \shadedraw [shading=ball] (0,0) circle (.5cm);
shading angle=<degrees> This option rotates the shading (not the path!) by the given angle. For
example, we can turn a top-to-bottom axis shading into a left-to-right shading by rotating it by
90o.
You can also define new shading types yourself. However, for this, you need to use the basic layer directly, which
is, well, more basic and harder to use. Details on how to create a shading appropriate for filling paths are given in
Section 28.3.
10.4.2 Choosing a Shading Color
The following options can be used to change the colors used for shadings. When one of these options is given, the
shade option is automatically selected and also the “right” shading.
top color=<color> This option prescribes the color to be used at the top in an axis shading. When this
option is given, several things happen:
The shade option is selected.
The shading=axis option is selected.
The middle color of the axis shading is set to the average of the given top color <color> and of
whatever color is currently selected for the bottom.
The rotation angle of the shading is set to 0.
\tikz \draw[top color=red] (0,0) rectangle (2,1);
bottom color=<color> This option works like top color, only for the bottom color.
middle color=<color> This option specifies the color for the middle of an axis shading. It also sets the shade
and shading=axis options, but it does not change the rotation angle.
Note: Since both top color and bottom color change the middle color, this option should be given last if all
of these options need to be given:
left color=<color> This option does exactly the same as top color, except that the shading angle is set to
90o.
right color=<color> Works like left color.
inner color=<color> This option sets the color used at the center of a radial shading. When this option is
used, the shade and shading=radial options are set.
ball color=<color> This option sets the color used for the ball shading. It sets the shade and shading=ball
options. Note that the ball will never “completely” have the color <color>. At its “highlight” spot a certain
amount of white is mixed in, at the border a certain amount of black. Because of this, it also makes sense to
say ball color=white or ball color=black
\begin{tikzpicture} \shade[ball color=white] (0,0) circle (2ex); \shade[ball color=red] (1,0) circle (2ex); \shade[ball color=black] (2,0) circle (2ex); \end{tikzpicture}
10.5 Establishing a Bounding Box
PGF is reasonably good at keeping track of the size of your picture and reserving just the right amount of
space for it in the main document. However, in some cases you may want to say things like “do not
count this for the picture size” or “the picture is actually a little large.” For this you can use the
option use as bounding box or the command \useasboundingbox, which is just a shorthand for
\path[use as bounding box].
use as bounding box Normally, when this option is given on a path, the bounding box of the present
path is used to determine the size of the picture and the size of all subsequent paths are ignored.
However, if there were previous path operations that have already established a larger bounding box,
it will not be made smaller by this operation.
In a sense, use as bounding box has the same effect as clipping all subsequent drawing against the
current path--without actually doing the clipping, only making PGF treat everything as if it were
clipped.
The first application of this option is to have a {tikzpicture} overlap with the main text:
Left of pictureright of picture.
Left of picture\begin{tikzpicture} \draw[use as bounding box] (2,0) rectangle (3,1); \draw (1,0) -- (4,.75); \end{tikzpicture}right of picture.
In a second application this option can be used to get better control over the white space around the
picture:
Left of pictureright of picture.
Left of picture \begin{tikzpicture} \useasboundingbox (0,0) rectangle (3,1); \fill (.75,.25) circle (.5cm); \end{tikzpicture} right of picture.
Note: If this option is used on a path inside a TEX group (scope), the effect “lasts” only till the end of the
scope. Again, this behavior is the same as for clipping.
There is a node that allows you to get the size of the current bounding box. The current bounding box node
has the rectangle shape rectangle shape and its size is always the size of the current bounding
box.
\begin{tikzpicture} \draw[red] (0,0) circle (2pt); \draw[red] (2,1) circle (3pt);
clip This option causes all subsequent drawings to be clipped against the current path and the size of
subsequent paths will not be important for the picture size. If you clip against a self-intersecting path,
the even-odd rule or the nonzero winding number rule is used to determine whether a point is inside
or outside the clipping region.
The clipping path is a graphic state parameter, so it will be reset at the end of the current scope.
Multiple clippings accumulate, that is, clipping is always done against the intersection of all clipping
areas that have been specified inside the current scopes. The only way of enlarging the clipping area
is to end a {scope}.
\begin{tikzpicture} \draw[clip] (0,0) circle (1cm); \fill[red] (1,0) circle (1cm); \end{tikzpicture}
It is usually a very good idea to apply the clip option only to the first path command in a
scope.
If you “only wish to clip” and do not wish to draw anything, you can use the \clip command, which is a
shorthand for \path[clip].
\begin{tikzpicture} \clip (0,0) circle (1cm); \fill[red] (1,0) circle (1cm); \end{tikzpicture}
To keep clipping local, use {scope} environments as in the following example:
There is a slightly annoying catch: You cannot specify certain graphic options for the command used for
clipping. For example, in the above code we could not have moved the fill=red to the \fill command. The
reasons for this have to do with the internals of the PDF specification. You do not want to know the details. It
is best simply not to specify any options for these commands.