org.apache.batik.ext.awt.image
Class AbstractLight

java.lang.Object
  |
  +--org.apache.batik.ext.awt.image.AbstractLight
All Implemented Interfaces:
Light
Direct Known Subclasses:
DistantLight, PointLight, SpotLight

public abstract class AbstractLight
extends java.lang.Object
implements Light

An abstract implementation of the Light interface.


Constructor Summary
AbstractLight(java.awt.Color color)
           
 
Method Summary
 double[] getColor(boolean linear)
           
 double[][][] getLightMap(double x, double y, double dx, double dy, int width, int height, double[][][] z)
          Returns a light map, starting in (x, y) with dx, dy increments, a given width and height, and z elevations stored in the fourth component on the N array.
 double[][] getLightRow(double x, double y, double dx, int width, double[][] z, double[][] lightRow)
          Returns a row of the light map, starting at (x, y) with dx increments, a given width, and z elevations stored in the fourth component on the N array.
 boolean isConstant()
           
 void setColor(java.awt.Color newColor)
          Sets the new light color, newColor should be in sRGB.
static double sRGBToLsRGB(double value)
          Conversion function for light values.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface org.apache.batik.ext.awt.image.Light
getLight
 

Constructor Detail

AbstractLight

public AbstractLight(java.awt.Color color)
Method Detail

sRGBToLsRGB

public static final double sRGBToLsRGB(double value)
Conversion function for light values.

getColor

public double[] getColor(boolean linear)
Specified by:
getColor in interface Light
Parameters:
linear - if true the color is returned in the Linear sRGB colorspace otherwise the color is in the gamma corrected sRGB color space.
Returns:
the light's color

setColor

public void setColor(java.awt.Color newColor)
Sets the new light color, newColor should be in sRGB.
Specified by:
setColor in interface Light

isConstant

public boolean isConstant()
Specified by:
isConstant in interface Light
Returns:
true if the light is constant over the whole surface

getLightMap

public double[][][] getLightMap(double x,
                                double y,
                                double dx,
                                double dy,
                                int width,
                                int height,
                                double[][][] z)
Returns a light map, starting in (x, y) with dx, dy increments, a given width and height, and z elevations stored in the fourth component on the N array.
Specified by:
getLightMap in interface Light
Parameters:
x - x-axis coordinate where the light should be computed
y - y-axis coordinate where the light should be computed
dx - delta x for computing light vectors in user space
dy - delta y for computing light vectors in user space
width - number of samples to compute on the x axis
height - number of samples to compute on the y axis
z - array containing the z elevation for all the points

getLightRow

public double[][] getLightRow(double x,
                              double y,
                              double dx,
                              int width,
                              double[][] z,
                              double[][] lightRow)
Returns a row of the light map, starting at (x, y) with dx increments, a given width, and z elevations stored in the fourth component on the N array.
Specified by:
getLightRow in interface Light
Parameters:
x - x-axis coordinate where the light should be computed
y - y-axis coordinate where the light should be computed
dx - delta x for computing light vectors in user space
width - number of samples to compute on the x axis
z - array containing the z elevation for all the points
lightRwo - array to store the light info to, if null it will be allocated for you and returned.
Returns:
an array width columns where each element is an array of three components representing the x, y and z components of the light vector.


Copyright © 2002 Apache Software Foundation. All Rights Reserved.