org.apache.batik.ext.awt.image
Class DistantLight
java.lang.Object
|
+--org.apache.batik.ext.awt.image.AbstractLight
|
+--org.apache.batik.ext.awt.image.DistantLight
- All Implemented Interfaces:
- Light
- public class DistantLight
- extends AbstractLight
A light source placed at the infinity, such that the light angle is
constant over the whole surface.
Constructor Summary |
DistantLight(double azimuth,
double elevation,
java.awt.Color color)
|
Method Summary |
double |
getAzimuth()
|
double |
getElevation()
|
void |
getLight(double x,
double y,
double z,
double[] L)
Computes the light vector in (x, y) |
double[][] |
getLightRow(double x,
double y,
double dx,
int width,
double[][] z,
double[][] lightRow)
Returns a row of the light map, starting at (x, y) with dx
increments, a given width, and z elevations stored in the
fourth component on the N array. |
boolean |
isConstant()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DistantLight
public DistantLight(double azimuth,
double elevation,
java.awt.Color color)
getAzimuth
public double getAzimuth()
- Returns:
- the DistantLight's azimuth
getElevation
public double getElevation()
- Returns:
- the DistantLight's elevation
isConstant
public boolean isConstant()
- Overrides:
isConstant
in class AbstractLight
- Returns:
- true if the light is constant over the whole surface
getLight
public void getLight(double x,
double y,
double z,
double[] L)
- Computes the light vector in (x, y)
- Parameters:
x
- x-axis coordinate where the light should be computedy
- y-axis coordinate where the light should be computedL
- array of length 3 where the result is stored
getLightRow
public double[][] getLightRow(double x,
double y,
double dx,
int width,
double[][] z,
double[][] lightRow)
- Returns a row of the light map, starting at (x, y) with dx
increments, a given width, and z elevations stored in the
fourth component on the N array.
- Overrides:
getLightRow
in class AbstractLight
- Parameters:
x
- x-axis coordinate where the light should be computedy
- y-axis coordinate where the light should be computeddx
- delta x for computing light vectors in user spacewidth
- number of samples to compute on the x axisz
- array containing the z elevation for all the pointslightRwo
- array to store the light info to, if null it will
be allocated for you and returned.- Returns:
- an array width columns where each element
is an array of three components representing the x, y and z
components of the light vector.
Copyright © 2002 Apache Software Foundation. All Rights Reserved.