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| Interface Summary | |
| AffineRable | Adjusts the input images coordinate system by a general Affine transform |
| ClipRable | Implements a clip operation. |
| ColorMatrixRable | Defines the interface expected from a color matrix operation |
| ComponentTransferRable | Defines the interface expected from a component transfer operation. |
| CompositeRable | Composites a list of images according to a single composite rule. |
| ConvolveMatrixRable | Convolves an image with a convolution matrix. |
| DiffuseLightingRable | This filter primitive lights an image using the alpha channel as a bump map. |
| DisplacementMapRable | Implements a DisplacementMap operation, which takes pixel values from another image to spatially displace the input image |
| Filter | This is an extension of RenderableImage that adds some needed functionality for tracking dirty regions and determining image dependancies. |
| FilterChainRable | Implements a filter operation. |
| FilterColorInterpolation | This is an extension of our Filter interface that adds support for a color-interpolation specification which indicates what colorspace the operation should take place in. |
| FilterResRable | Interface for implementing filter resolution. |
| FloodRable | Fills the input image with a given paint |
| GaussianBlurRable | Implements a GaussianBlur operation, where the blur size is defined by standard deviations along the x and y axis. |
| MorphologyRable | Implements a Morphology operation, where the kernel size is defined by radius along the x and y axis. |
| OffsetRable | Adjusts the input images coordinate system by dx, dy. |
| PadRable | Pads image to the given Rectangle (the rect may be smaller than the image in which case this is actually a crop). |
| PaintRable | Interface for Rable's that can more efficently represent there action as a paint method instead of a RenderedImage when going to a Graphics2D anyways. |
| SpecularLightingRable | This filter follows the specification of the feSpecularLighting filter in the SVG 1.0 specification. |
| TileRable | A renderable that can tile its source into the tile region. |
| TurbulenceRable | Creates a sourceless image from a turbulence function. |
| Class Summary | |
| AbstractColorInterpolationRable | This is an abstract base class that adds the ability to specify the Color Space that the operation should take place in (linear sRGB or gamma corrected sRBG). |
| AbstractRable | This is an abstract base class that takes care of most of the normal issues surrounding the implementation of the RenderableImage interface. |
| AffineRable8Bit | Concrete implementation of the AffineRable interface. |
| ClipRable8Bit | ClipRable implementation |
| ColorMatrixRable8Bit | Implements the interface expected from a color matrix operation |
| ComponentTransferRable8Bit | This class implements the interface expected from a component transfer operation. |
| CompositeRable8Bit | Composites a list of images according to a single composite rule. |
| ConvolveMatrixRable8Bit | Convolves an image with a convolution matrix. |
| DeferRable | This class allows for the return of a proxy object quickly, while a heavy weight object is constrcuted in a background Thread. |
| DiffuseLightingRable8Bit | Implementation of the DiffuseLightRable interface. |
| DisplacementMapRable8Bit | Implements a DisplacementMap operation, which takes pixel values from another image to spatially displace the input image |
| FilterAlphaRable | FilterAlphaRable implementation. |
| FilterAsAlphaRable | FilterAsAlphaRable implementation. |
| FilterChainRable8Bit | Implements a filter chain. |
| FilterResRable8Bit | Interface for implementing filter resolution. |
| FloodRable8Bit | Concrete implementation of the FloodRable interface. |
| GaussianBlurRable8Bit | GaussianBlurRable implementation |
| MorphologyRable8Bit | Implements a Morphology operation, where the kernel size is defined by radius along the x and y axis. |
| PadRable8Bit | Concrete implementation of the PadRable interface. |
| ProfileRable | Implements the interface expected from a color matrix operation |
| RedRable | RasterRable This is used to wrap a Rendered Image back into the RenderableImage world. |
| SpecularLightingRable8Bit | Implementation of the SpecularLightRable interface. |
| TileRable8Bit | 8 bit TileRable implementation |
| TurbulenceRable8Bit | Creates a sourceless image from a turbulence function. |
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