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Interface Summary | |
AffineRable | Adjusts the input images coordinate system by a general Affine transform |
ClipRable | Implements a clip operation. |
ColorMatrixRable | Defines the interface expected from a color matrix operation |
ComponentTransferRable | Defines the interface expected from a component transfer operation. |
CompositeRable | Composites a list of images according to a single composite rule. |
ConvolveMatrixRable | Convolves an image with a convolution matrix. |
DiffuseLightingRable | This filter primitive lights an image using the alpha channel as a bump map. |
DisplacementMapRable | Implements a DisplacementMap operation, which takes pixel values from another image to spatially displace the input image |
Filter | This is an extension of RenderableImage that adds some needed functionality for tracking dirty regions and determining image dependancies. |
FilterChainRable | Implements a filter operation. |
FilterColorInterpolation | This is an extension of our Filter interface that adds support for a color-interpolation specification which indicates what colorspace the operation should take place in. |
FilterResRable | Interface for implementing filter resolution. |
FloodRable | Fills the input image with a given paint |
GaussianBlurRable | Implements a GaussianBlur operation, where the blur size is defined by standard deviations along the x and y axis. |
MorphologyRable | Implements a Morphology operation, where the kernel size is defined by radius along the x and y axis. |
OffsetRable | Adjusts the input images coordinate system by dx, dy. |
PadRable | Pads image to the given Rectangle (the rect may be smaller than the image in which case this is actually a crop). |
PaintRable | Interface for Rable's that can more efficently represent there action as a paint method instead of a RenderedImage when going to a Graphics2D anyways. |
SpecularLightingRable | This filter follows the specification of the feSpecularLighting filter in the SVG 1.0 specification. |
TileRable | A renderable that can tile its source into the tile region. |
TurbulenceRable | Creates a sourceless image from a turbulence function. |
Class Summary | |
AbstractColorInterpolationRable | This is an abstract base class that adds the ability to specify the Color Space that the operation should take place in (linear sRGB or gamma corrected sRBG). |
AbstractRable | This is an abstract base class that takes care of most of the normal issues surrounding the implementation of the RenderableImage interface. |
AffineRable8Bit | Concrete implementation of the AffineRable interface. |
ClipRable8Bit | ClipRable implementation |
ColorMatrixRable8Bit | Implements the interface expected from a color matrix operation |
ComponentTransferRable8Bit | This class implements the interface expected from a component transfer operation. |
CompositeRable8Bit | Composites a list of images according to a single composite rule. |
ConvolveMatrixRable8Bit | Convolves an image with a convolution matrix. |
DeferRable | This class allows for the return of a proxy object quickly, while a heavy weight object is constrcuted in a background Thread. |
DiffuseLightingRable8Bit | Implementation of the DiffuseLightRable interface. |
DisplacementMapRable8Bit | Implements a DisplacementMap operation, which takes pixel values from another image to spatially displace the input image |
FilterAlphaRable | FilterAlphaRable implementation. |
FilterAsAlphaRable | FilterAsAlphaRable implementation. |
FilterChainRable8Bit | Implements a filter chain. |
FilterResRable8Bit | Interface for implementing filter resolution. |
FloodRable8Bit | Concrete implementation of the FloodRable interface. |
GaussianBlurRable8Bit | GaussianBlurRable implementation |
MorphologyRable8Bit | Implements a Morphology operation, where the kernel size is defined by radius along the x and y axis. |
PadRable8Bit | Concrete implementation of the PadRable interface. |
ProfileRable | Implements the interface expected from a color matrix operation |
RedRable | RasterRable This is used to wrap a Rendered Image back into the RenderableImage world. |
SpecularLightingRable8Bit | Implementation of the SpecularLightRable interface. |
TileRable8Bit | 8 bit TileRable implementation |
TurbulenceRable8Bit | Creates a sourceless image from a turbulence function. |
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