Class Summary |
AbstractRed |
This is an abstract base class that takes care of most of the
normal issues surrounding the implementation of the CachableRed
(RenderedImage) interface. |
AbstractTiledRed |
This is an abstract base class that takes care of most of the
normal issues surrounding the implementation of the CachableRed
(RenderedImage) interface. |
AffineRed |
This is an implementation of an affine operation as a RenderedImage. |
Any2LsRGBRed |
This function will tranform an image from any colorspace into a
luminance image. |
Any2LumRed |
This function will tranform an image from any colorspace into a
luminance image. |
Any2sRGBRed |
This function will tranform an image from any colorspace into a
luminance image. |
BufferedImageCachableRed |
This implements CachableRed based on a BufferedImage. |
BumpMap |
Default BumpMap implementation. |
ColorMatrixRed |
|
ComponentTransferRed |
|
CompositeRed |
This is an implementation of an affine operation as a RenderedImage. |
DiffuseLightingRed |
|
DisplacementMapRed |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles. |
FilterAlphaRed |
This strips out the source alpha channel into a one band image. |
FilterAsAlphaRed |
This converts any source into a mask according to the SVG masking rules. |
FloodRed |
This implementation of RenderedImage will generate an infinate
field of a single color. |
FormatRed |
This allows you to specify the ColorModel, Alpha premult and/or
SampleModel to be used for output. |
GaussianBlurRed8Bit |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles. |
IndexImage |
This implements an adaptive pallete generator to reduce images
to 256 colors. |
LRUCache |
|
MorphologyOp |
This class provides an implementation for the SVG
feMorphology filter, as defined in Chapter 15, section 20
of the SVG specification. |
MultiplyAlphaRed |
This implements a masking operation by multiply the alpha channel of
one image by a luminance image (the mask). |
PadRed |
This is an implementation of a Pad operation as a RenderedImage. |
PadRed.ZeroRecter |
|
PadRed.ZeroRecter_INT_PACK |
|
ProfileRed |
This implementation of rendered image forces a color profile
on its source |
RenderedImageCachableRed |
This implements CachableRed around a RenderedImage. |
SpecularLightingRed |
|
TileBlock |
This class is responsible for breaking up a block of tiles into
a set of smaller requests that are a large as possible without
rerequesting significant numbers of tiles that are already
available |
TileCache |
|
TileCacheRed |
This implementation of RenderedImage only serves to put the tiles
generated by it's input into the TileCache. |
TileGrid |
This is a Grid based implementation of the TileStore. |
TileLRUMember |
This is a useful class that wraps a Raster for patricipation in
an LRU Cache. |
TileMap |
|
TileRed |
This filter simply tiles its tile starting from the upper
left corner of the tiled region. |
TranslateRed |
This is a special case of an Affine that only contains integer
translations, this allows it to do it's work by simply changing
the coordinate system of the tiles. |
TurbulencePatternRed |
This class creates a RenderedImage in conformance to the one
defined for the feTurbulence filter of the SVG specification. |